

Random number of AI Migs that spawn (0 up to 4) having the exact same abilities with mission1. Targets a Ship at Tripoli's port & a small Refinary. Features scenery destruction with the VRS bombs that the FSDT F-18 A-G GBU carries (MK82 or MK84). Mission completes after landing on carrier Nimitz. "Target destroyed" voice over when an AI is destroyed. FOX2 & FOX3 voice overs upon casting AIM9 or AIM120 respectively. G breath sound file activated when break turn over 5 Gs is achieved. In such a case DON'T CAST FLARES !!! PK will not decrease further than 15% ! First cast Flares (thus reducing PK to 25%) and then attempt a break turn if you have enough energy (speed).Īlso, don't overshoot closely the AIs (over 0.5Km overshoot and you'll get fired). Second most effective way is the High G break turn. WARNING 1 : The most effective way to avoid a simulated AI missile is not to be in his "lock & shoot area" described above. Until simulated missile impact upon user :Ĭase 1 : No Counter Action from user, results in a 75% PK (Probability of Kill) and critical failures (one of : 1 or 2 Engine Fire, Left or Right Wing 50% damage, Generator).Ĭase 2 : Casting Flares with "F" Keypress, reduces PK to 25%Ĭase 3 : Making a Hard Break turn over 5 Gs - you know from hearing the G load breath - achieved in less than 7 seconds from Radar Warning, reduces further the PK to 15% Mission "Radar Warning Receiver" informs user of missile launch against him. "Lock & Shoot" area 0.5Km ahead of each AI, 3Kms long - 1Km wide. AIs with simulated missile combat ability : New AI pack with more aggresive AI Migs included. They suffer in vertical, mainly at climbing. AIs dynamically intercept user : They are capable during turns in plane and at stall speeds. Mission concept : Prove the Air Superiority role of F-18 by engaging four Mig23s near Libya's coast. For flying the mission with another plane (Superbug, F-14),


Mission inspired and built for the excellent legacy FSDT FSBA F-18C v16.1 with Tacpack capability.
